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Case in point: the stamina system isn’t described to you at all in-game, which led to us losing all progress we made on the first day when the boy suddenly keeled over mid-step with no explanation. The main issue being that Moon doesn’t do enough to explain even basic mechanics to the player, and this can lead to many frustrating moments where you either wander aimlessly or are outright punished for not knowing something. It’s an easy enough gameplay loop to grab once you get the hang of it, but this is also part of where Moon shows its age. So, each day is ultimately a matter of hedging your bets on how much you think you can do with your limited time. Your boy has a stamina meter that governs how long he can be awake, and if it happens to drop to zero before he can get back to a bed, the boy collapses and it’s a game over. The world of Love-De-Gard operates on a set schedule that calls to mind the time-limited design of Zelda: Majora’s Mask, and you have to plan each day of your week around the events that you want to achieve that way. Instead, it’s really more like a point-and-click adventure. Though it’s designed as a satirical mockery of RPGs, Moon’s gameplay itself scarcely resembles that of an RPG. It’s a strange but effective balance between the two tones, and Moon strikes that balance well, making for a consistently enjoyable story from start to finish. Goofy moments like this are then contrasted against abrupt instances of dark incidents, like when the boy watches the hero torch a quivering and clearly frightened slime with magic lightning.
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For example, if you visit the town baker and try to enter his home – as you would do in thousands of other RPGs – he gets upset at you for being so rude and creepy and quite rightly throws you out. A big part of this draw is the self-satirical bent of the writing, which frequently pokes fun at instituted JRPG conventions. To say that the narrative of Moon is odd is quite the understatement this is the sort of game that just becomes more deliciously unhinged the further in you go.
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